If I have time to Alt+Enter to windowed mode, the app will still crash. My game is configured to start in borderless fullscreen mode, and can sometimes run for a few seconds before crashing. This never occurred in Windows 10 and what's more, this crash is unstable. When I ran my project, I received a spooky surprise in the form of the following 'Source Not Available' window:Īfter stopping the debug, the application was crashing at the Present() call in DeviceResources.cpp and generating the following error: D3D12 ERROR: ID3D12CommandQueue::Present: Resource state (0x800: D3D12_RESOURCE_STATE_COPY_SOURCE) (promoted from COMMON state) of resource (0x0000011BD5330080:'Render target 0') (subresource: 0) must be in COMMON state when transitioning to use in a different Command List type, because resource state on previous Command List type : D3D12_COMMAND_LIST_TYPE_COPY, is actually incompatible and different from that on the next Command List type : D3D12_COMMAND_LIST_TYPE_DIRECT. On Halloween, Windows Update upgraded my system (Intel Core i7/GeForce GTX1050) to Windows 11. I'm quite a ways into a DirectX 12 desktop 圆4 application built upon several of the DirectX Tool Kit examples, but now also supports custom shaders for directional and omnidirectional shadows, dynamic reflections, a hardware-instanced particle effect system, FBX model skeletal animation, and depth of field post-processing.
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